50 YEARSOF STANFORD INGENUITY
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STEVE RUSSELL and fellow Tech
Model Railroad Club members create
Spacewar! at MI T. Within weeks, the
game spreads to other computer
research centers, including
Stanford’s AI lab (SAIL). Russell
follows AI pioneer JOHN
MCCAR TH Y to the Farm soon after.
BILL PITTS, ’ 68, and Hugh Tuck
build a coin-operated computer game
based on Spacewar! A prototype of
the Galaxy Game is installed at
Tresidder student union in June 1972.
An eight-player version installed six
months later remains there until 1979.
A teenage EUGENE
JARVIS, MBA ’86,
plays Pong at a pizza
parlor in Menlo Park
and watches students
play the Galaxy Game
NOLAN BUSHNELL plays
Spacewar! as an undergrad
at the University of Utah and
at Stanford while working
nearby at Ampex.
ED LOGG, MS ’72, plays
Spacewar! on a SAIL computer.
Rolling Stone reporter
STEWART BRAND, ’ 60,
and SAIL executive o;cer
LES EARNEST organize
the “Intergalactic Spacewar
Olympics,” the first
competitive video gaming
BAUMGAR T, PhD ’74,
wins the five-man
In June, Bushnell founds Atari
with Ted Dabney. In November, a
coin-op prototype of Pong is
installed at a pub in Sunnyvale.
By GRETA LORGE
Illustrated by SECTION DESIGN
PLATFORM / HARDWARE
GAMEPLAY / GENRE
BUSINESS / INDUSTRY
Stanford Center for Computer Music
founding director JOHN CHOWNING,
MA ’ 64, DMA ’ 66, pioneers digital
implementation of frequency modulation
(FM) to achieve realistic synthesized sound.
Intel employee No. 12 TED HOFF, MS
’ 59, PhD ’ 62, invents the microprocessor,
which comes on the market in 1971 as the
4-bit 4004 processor.
The first message
two nodes of the
Projects Agency (ARPA)
network is sent from
UCLA to Stanford.
PhD ’75, translates
into hardware design.
It is patented through
to Yamaha, which
Additional Research MIKE ANTONUCCI; Special Thanks HENRY LOWOOD