BILL PITTS, ’68
CREATOR OF
THE GALAXY GAME
STANFORD VIDEO
GAME MEMORY:
“We installed [the Galaxy
Game] upstairs in Tresidder,
where there used to be
soundproofed rooms for listening to music. Outside two
of the rooms was a kind of a lobby area and so the
game was put there in the corner. Now this first version, there wasn’t room in the cabinet for the computer
so there was a big cable that came out the back, went
up the wall and then in the attic up above we had the
computer sitting up there. The response we got initially
was just incredible. People were packed around the
machine continuously and standing on chairs trying to
look over to watch. At that time, a game like that was
just magical to see these little things that you could
steer and fire torpedoes.
The kids there developed their own rules. Friday, Saturday evenings there’d be a crowd of young guys
around the machine, and there’d be people waiting to
play, and when you’d come up you’d take your quarter
and you would put it on top of the machine and there’d
be a line of quarters and that was the waiting line. When
it came your turn you’d take your quarter and drop it in
and that got you three games. It was 10 cents a game,
three for a quarter, and if you won it didn’t cost you anything. So people who were really good could put their
quarter in and sit there for half an hour.”
TRIP HAWKINS, MBA ’78
FOUNDER OF ELECTRONIC ARTS, 3DO AND
DIGITAL CHOCOLATE
FAVORITE VIDEO GAME:
“Doctor J and Larry Bird Go One-on-One. This was my
baby, the first commercial sports game from EA, pub-
lished in October 1983 on the Apple II and appearing
on many other platforms
over the years. It was argu-
ably EA’s first true ‘hit’
because it got to the No. 2
rank on the Apple SoftDisk
game chart and then went
big on every other platform.
It was the first video game in
which a celebrity appeared
as a character, which began a
huge trend of its own in addi-
tion to the birth of EA Sports. I did everything for this
game—I designed it, down to the last details including
the touch controls and the janitor sweeping up after
you broke the backboard with a Darryl Dawkins-caliber
slam dunk. I produced it. I hired, set the compensation
and closely managed every person that worked on it. I
made the deals with Erving and Bird, the first of their
kind. The success of this game then spurred me to take
on the bigger challenge of 11-on-11 football, my personal dream, which became Madden Football. Even by
today’s standards in terms of technology, graphics and
UI, the One-on-One game would be considered a classic and would be just as fun today as then.”
RICHARD MARKS, MS ’91, PHD ’96
CREATOR OF EYETOY CAMERA
AND MOVE CONTROLLER FOR
PLAYSTATION
FAVORITE VIDEO GAME:
“It is hard to pick just one, but
my favorite is probably Sea Battle for Intellivision. It was a two-player-only game, as many
games were back then. My
father and I played hours and
hours of Intellivision, but I liked
Sea Battle the best because it had such a strong strate-
gic element. Playing those games is a great memory; I’m
glad there was not a single-player version.
Similarly, I love Gauntlet because of the countless
quarters I spent on it with my close friends in high
school. We actually didn’t play many games then,
because it was right around the time of the console
crash. But since Gauntlet was for four players, it was a
lot of fun to do as a group. The Warrior always burned
through about twice as many quarters as everyone else
(sorry Chuck!) We played it most often in a 7-Eleven,
which seems pretty strange now.”
STANFORD VIDEO GAME MEMORY:
“My graduate research at Stanford was using computer
vision for controlling an underwater robot. Working in
robotics is highly related to working in video games.
(Video games just don’t have quite as many real-world
constraints!) The lab I was a part of, the Aerospace
Robotics Lab, really
focused on making things
that truly worked, not just
ivory-tower research. That
same mentality has worked
well for me in the R&D
group at PlayStation."
WEB EXTRA
Read the story of the
Galaxy Game and
more recollections
on our website.